Retro Tech – when Games were loaded via FM Radio

Rene Eres
Jun 22, 2025By Rene Eres

...pure retro tech, and a lesson in how innovation often starts unconventionally.

Before Wi-Fi, before ubiquitous mobile networks and the cloud, even before floppy disks, there was a nearly forgotten form of data transmission: computer programs sent over the radio. In the 1980s, several countries broadcast software via radio waves. Sounds strange? It really happened! On FM, AM, or even over television audio channels, listeners heard sharp, screeching tones, not music, but data. The idea was simple and brilliant: home computers like the well-known Commodore 64 or Schneider CPC could decode these sound signals. Radio stations transmitted exactly this tone – and the radio became a download channel. Anyone listening and recording could capture a game live from the airwaves. In a sense: an early 1980s streaming service.

Tech, Tape & Timing – how it worked

What sounds like cyberpunk today (Neuromancer, 1984, anyone?) was actually pure engineering. Radio stations in the Netherlands, Japan, or Poland regularly broadcast programs encoded as audio data streams. Listeners had to press the record button on their cassette decks at the right moment, and later play the tape back into their computer. If it worked, a game would start. If it didn’t… well, just static.

 

What seemed like a curious hack back then was actually ahead of its time. Who would have thought that screeching tones on the radio would one day foreshadow our constant downloading of data – something we now do casually via mobile networks, Wi-Fi, or satellites. And yes: even today, much of that data still travels through radio waves. New technologies often seem strange or overly experimental at first until they suddenly pave the way for true innovation. Radio games remind us that technological progress isn’t always immediately tangible, but its long-term impact can be profound.